
Game Ruiner
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Posted - 2008.11.18 21:26:00 -
[1]
nerf gatecamping.
1: 50KM no-fire zone around every gate and station that allows all ships to muster a reasonable defence before combat commences.
It stands to reason if you are camping a gate with unreasonable force, then i should be allowed to sit in a no-fire zone for sufficient time to muster a good enough PVP force of my own to run your "blockade".
Any PVP'r worth their salt would not complain at that, after all:
1: if you are setting up a blockade with the intention of disrupting supply lines then you have done your job, therefore it doesnt nerf alliance security operations.
2: anyone jumping in who doesnt like the odds can turn around safely and jump back out without engagement. its your choice if you then want to pursue them through that gate - thats the same rules naval combat undertakes - if i am steaming my ship towards 3 bigger ships am i a: forced to keep going or b: just going to turn around and leave.
3: if i decide to hold ground and wait for reinforcements, you can see them jumping in and the 50KM "no mans land" allows you time to disengage if i turn the odds against you by mounting a blockade busting force.
4: as a buff you can put up a bubble/use warp disruptors outside the 50KM zone, if my warp path crosses your bubble/warp disruptor you can suck me out of warp into combat the way the current nullsec bubbles can pull you 20KM beyond a gate.
While i agree nullsec/lowsec gates should be higher risk than empire, the current setup entirely favours gatecampers by allowing them a no-holds barred ambush where the only realistic prospect of escape was lots of speed, since CCP felt the need to nerf unreasonable speed as a "Iwin" button then it should also nerf gatecamping since they effectively shut down entire spacelanes with an ambush that is very, very difficult for the majority of solo ships to escape without resorting to special setups/meta gaming alts.
Camping has a valid place in Eve, but the current setup favours the campers entirely at the expense of victims.
But it wont happen simply because gatecamping has nothing to do with piracy (earning money from ransoming/stealing merchant cargo) and everything to do with lolnorisktome killmails, because every gatecamp ambush op i have been in and has flanked the gate with a carrier jump the camping force has run for the hills at the first sign of HACS, intys, Falcons and and carrier coming in from 200KM away from the gate i.e a credible PVP attack force.
The one exception to this and what i do like about gatecamps is the sheer comedy value of jumping in a smartithron for ****s n giggles.
And i actually support piracy, but there is a big difference between piracy and simply "if it moves shoot it" because good pirates historically made the best money from working both sides i.e pirating their enemy whilst getting protection money from their enemies force as a privateer. But in Eve Piracy has simply degenerating into "die noobz, i is the PVP god" then whining as the cannon fodder dries up.
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